Ptex renderman 19 maya 201512/28/2023 Extended RixSCAccess to allow labeling BXDF inputs with the execution modes where they will be needed to enable future renderer-side optimizations.If set to 1, displacement shading will ignore the referenceinstance this may be useful for eliminating any instance-related variability in displacement shading It takes the value 0|1 and is off by default. A new attribute, "displacement" "ignorereferenceinstance" has been added.This dicing strategy dices to a object space distance length set by dice:worlddistancelength Added new "objectdistance" dicing strategy that is guaranteed to be stable across all geometry instances.OSL shading system optimization levels have been adjusted for better performance out-of-the-box.Memory statistics tracking for scenes with huge numbers of instanced objects has been significantly improved.part files during checkpointing and only replace the prior checkpoint once all of them have been successfully written Peak memory consumption for dense subdivision surfaces partitioned into many facesets has been greatly reduced.Max resident memory reporting on Linux has been improved, often showing a higher memory footprint.The time to first pixel for dense subdivision meshes with watertight dicing has been improved. ![]()
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